View from Immersive Home / Immersive Home
Central Island
Shop Central Island
Lava Tube Island
Central Venues Island
Horizon Worlds
(V2)
Meta
Worked as a 3D Artist III
Responsible for:
- Collaborated with art and technical art to build out Immersive Home and Horizon Central Islands
- Crafted a variety of different assets from blockout to mid level to final 3d architecture & textures, proxies, initialization meshes, LODs, collision, props, set dressing rocks & vegetation
- Heavily optimized models, atlased textures, and provided assets to design for player interactives
- Collaborated with design, QA, marketing, concept art, and technical art, as well as with leads from technical art and art through feedback loops to achieve final art layout
- Utilized lightmap & detail/normal UV sets
View from Immersive Home:
- Collaborated with other artists in creating LODs, Proxies, and collision for each Central Island
Immersive Home:
- Collaborated with TA & other artists on blockout, mid level, and final 3d + UVs of Immersive Home layout
Central Island:
- Rocks & vegetation set dressing
- Small portal banner, base, and backings 3d + textures (not the pill portal itself)
- Final 3d + texture for Chill Spots
- Mid level to final audit for 3d + textures with art lead
- UV work using tileable and trim textures
Shop Central:
- UV work using tileable and trim textures
- Mid level to final audit for 3d + textures with art lead
- Assisted design & other artists with outfit displays
Lava Tube Island:
- Mid level to final audit for 3d + textures with art lead
- UV work using tileable and trim textures
- Lava bubbles proxy
Central Venues Island:
- Mid level to final audit for 3d + textures with art lead
- UV work using tileable and trim textures
Below are screen captures from the new revamped Horizon Central that I helped craft alongside an incredibly talented team.